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INI File  |  1998-12-15  |  7.9 KB  |  461 lines

  1. [CONNERFPAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=59
  8. Movement0=attack
  9. Movement1=away
  10. Movement2=back
  11. Movement3=backJump
  12. Movement4=backJumpEnd
  13. Movement5=backJumpHold
  14. Movement6=crash
  15. Movement7=die
  16. Movement8=fallback
  17. Movement9=fallfwd
  18. Movement10=jump
  19. Movement11=jumpend
  20. Movement12=jumpHold
  21. Movement13=left
  22. Movement14=magicReact
  23. Movement15=out
  24. Movement16=pullunder
  25. Movement17=push
  26. Movement18=react
  27. Movement19=reactback
  28. Movement20=right
  29. Movement21=run
  30. Movement22=runJump
  31. Movement23=runJumpEnd
  32. Movement24=runJumpHold
  33. Movement25=slam
  34. Movement26=stop
  35. Movement27=teleportdown
  36. Movement28=teleportup
  37. Movement29=throw
  38. Movement30=tilebackjump
  39. Movement31=tilebackjump2
  40. Movement32=tilejump1
  41. Movement33=tilejump2
  42. Movement34=walk
  43. Movement35=walkend
  44. Movement36=waterrun
  45. Movement37=waterwalk
  46. Movement38=gesturea
  47. Movement39=gestureb
  48. Movement40=gesturec
  49. Movement41=gestured
  50. Movement42=gestureg
  51. Movement43=jumprun
  52. Movement44=jumpstop
  53. Movement45=runstopleft
  54. Movement46=runstopright
  55. Movement47=runwaterrun
  56. Movement48=stoprun
  57. Movement49=stoprunstop
  58. Movement50=stopwalk
  59. Movement51=stopwalkstop
  60. Movement52=stopwaterrun
  61. Movement53=stopwaterwalk
  62. Movement54=walkstopleft
  63. Movement55=walkstopright
  64. Movement56=walkwaterwalk
  65. Movement57=waterrunrun
  66. Movement58=waterwalkwalk
  67.  
  68. nRequiredLoops=38
  69. nSpecificLoops=5
  70. nTransitionLoops=16
  71.  
  72. ;Required Animations-------------------------------------------------------
  73. [movement0]
  74. frames0=3
  75. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  76. nCue=0
  77. nTransition=0
  78.  
  79. [movement1]
  80. frames1=3
  81. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 0
  82. nCue=0
  83. nTransition=0
  84.  
  85. [movement2]
  86. frames2=20
  87. loop=fp_walk.kqs fp_walk 0.000000 -1.0 1 1
  88. nCue=2
  89. cue0=0.400000 footstep
  90. cue1=0.900000 footstep
  91. nTransition=0
  92.  
  93. [movement3]
  94. frames3=11
  95. loop=fp_bkjmp.kqs fp_bkjmp 0.000000 1.0 0 0
  96. nCue=2
  97. cue0=0.636364 footstep
  98. cue1=0.727273 footstep
  99. nTransition=0
  100.  
  101. [movement4]
  102. frames4=2
  103. loop=fp_bkstp.kqs fp_bkstp 0.000000 1.0 0 0
  104. nCue=2
  105. cue0=0.000000 footstep
  106. cue1=0.500000 footstep
  107. nTransition=0
  108.  
  109. [movement5]
  110. frames5=1
  111. loop=fp_bkhld.kqs fp_bkhld 0.000000 1.0 1 1
  112. nCue=0
  113. nTransition=0
  114.  
  115. [movement6]
  116. frames6=9
  117. loop=fp_crash.KQS fp_crash 0.000000 1.0 0 0
  118. nCue=1
  119. cue0=0.111111 playsound crash.aud
  120. nTransition=0
  121.  
  122. [movement7]
  123. frames7=3
  124. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  125. nCue=0
  126. nTransition=0
  127.  
  128. [movement8]
  129. frames8=3
  130. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  131. nCue=0
  132. nTransition=0
  133.  
  134. [movement9]
  135. frames9=3
  136. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  137. nCue=0
  138. nTransition=0
  139.  
  140. [movement10]
  141. frames10=12
  142. loop=fp_jump.kqs fp_jump 0.000000 1.0 0 0
  143. nCue=2
  144. cue0=0.666667 footstep
  145. cue1=0.750000 footstep
  146. nTransition=0
  147.  
  148. [movement11]
  149. frames11=2
  150. loop=fp_jstp.kqs fp_jstp 0.000000 1.0 0 0
  151. nCue=2
  152. cue0=0.000000 footstep
  153. cue1=0.500000 footstep
  154. nTransition=0
  155.  
  156. [movement12]
  157. frames12=1
  158. loop=fp_jhld.KQS fp_jhld 0.000000 1.0 1 1
  159. nCue=0
  160. nTransition=0
  161.  
  162. [movement13]
  163. frames13=30
  164. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  165. nCue=0
  166. nTransition=0
  167.  
  168. [movement14]
  169. frames14=30
  170. loop=fp_wpr.KQS fp_wpr 0.000000 1.0 0 0
  171. nCue=3
  172. cue0=0.000000 playsound magicrct.aud
  173. cue1=0.100000 footstep
  174. cue2=0.133333 footstep
  175. nTransition=0
  176.  
  177. [movement15]
  178. frames15=3
  179. loop=fp_stop.kqs fp_stop 1.000000 -1.0 0 0
  180. nCue=0
  181. nTransition=0
  182.  
  183. [movement16]
  184. frames16=7
  185. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  186. nCue=1
  187. cue0=0.000000 playsound conrouch.aud
  188. nTransition=0
  189.  
  190. [movement17]
  191. frames17=17
  192. loop=fp_push.kqs fp_push 0.000000 1.0 1 1
  193. nCue=2
  194. cue0=0.000000 playsound push1.aud
  195. cue1=0.470588 playsound push2.aud
  196. nTransition=0
  197.  
  198. [movement18]
  199. frames18=7
  200. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  201. nCue=1
  202. cue0=0.000000 playsound conrouch.aud
  203. nTransition=0
  204.  
  205. [movement19]
  206. frames19=30
  207. loop=fp_rctbk.KQS fp_rctbk 0.000000 1.0 0 0
  208. nCue=1
  209. cue0=0.000000 playsound conrowbk.aud
  210. nTransition=0
  211.  
  212. [movement20]
  213. frames20=30
  214. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  215. nCue=0
  216. nTransition=0
  217.  
  218. [movement21]
  219. frames21=20
  220. loop=fp_run.kqs fp_run 0.000000 1.0 1 1
  221. nCue=2
  222. cue0=0.400000 footstep
  223. cue1=0.900000 footstep
  224. nTransition=0
  225.  
  226. [movement22]
  227. frames22=21
  228. loop=fp_rnjmp.kqs fp_rnjmp 0.000000 1.0 0 0
  229. nCue=2
  230. cue0=0.000000 footstep
  231. cue1=0.095238 footstep
  232. nTransition=0
  233.  
  234. [movement23]
  235. frames23=3
  236. loop=fp_rnlnd.KQS fp_rnlnd 0.000000 1.0 0 0
  237. nCue=0
  238. nTransition=0
  239.  
  240. [movement24]
  241. frames24=3
  242. loop=fp_rnhld.KQS fp_rnhld 0.000000 1.0 1 1
  243. nCue=0
  244. nTransition=0
  245.  
  246. [movement25]
  247. frames25=3
  248. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  249. nCue=0
  250. nTransition=0
  251.  
  252. [movement26]
  253. frames26=3
  254. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  255. nCue=0
  256. nTransition=0
  257.  
  258. [movement27]
  259. frames27=3
  260. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  261. nCue=0
  262. nTransition=0
  263.  
  264. [movement28]
  265. frames28=3
  266. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  267. nCue=0
  268. nTransition=0
  269.  
  270. [movement29]
  271. frames29=36
  272. loop=c_rktoss.kqs c_rktoss 0.000000 1.0 0 0
  273. nCue=1
  274. cue0=0.666667 do
  275. nTransition=0
  276.  
  277. [movement30]
  278. frames30=13
  279. loop=fp_Tbjp1.KQS fp_Tbjp1 0.000000 1.0 0 0
  280. nCue=0
  281. nTransition=0
  282.  
  283. [movement31]
  284. frames31=13
  285. loop=fp_Tbjp2.KQS fp_Tbjp2 0.000000 1.0 0 0
  286. nCue=0
  287. nTransition=0
  288.  
  289. [movement32]
  290. frames32=14
  291. loop=fp_Tjmp1.KQS fp_Tjmp1 0.000000 1.0 0 0
  292. nCue=0
  293. nTransition=0
  294.  
  295. [movement33]
  296. frames33=14
  297. loop=fp_Tjmp2.KQS fp_Tjmp2 0.000000 1.0 0 0
  298. nCue=0
  299. nTransition=0
  300.  
  301. [movement34]
  302. frames34=20
  303. loop=fp_walk.kqs fp_walk 0.000000 1.0 1 1
  304. nCue=2
  305. cue0=0.400000 footstep
  306. cue1=0.900000 footstep
  307. nTransition=0
  308.  
  309. [movement35]
  310. frames35=20
  311. loop=fp_walk.kqs fp_walk 0.750000 1.0 0 0
  312. nCue=2
  313. cue0=0.900000 footstep
  314. cue1=0.400000 footstep
  315. nTransition=0
  316.  
  317. [movement36]
  318. frames36=20
  319. loop=fp_run.kqs fp_run 0.000000 1.0 1 1
  320. nCue=2
  321. cue0=0.000000 footstep
  322. cue1=0.500000 footstep
  323. nTransition=0
  324.  
  325. [movement37]
  326. frames37=20
  327. loop=fp_walk.kqs fp_walk 0.000000 1.0 1 1
  328. nCue=2
  329. cue0=0.000000 footstep
  330. cue1=0.500000 footstep
  331. nTransition=0
  332.  
  333. ;Specific Animations-------------------------------------------------------
  334. [movement38]
  335. frames38=3
  336. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  337. nCue=0
  338. nTransition=0
  339.  
  340. [movement39]
  341. frames39=3
  342. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  343. nCue=0
  344. nTransition=0
  345.  
  346. [movement40]
  347. frames40=3
  348. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  349. nCue=0
  350. nTransition=0
  351.  
  352. [movement41]
  353. frames41=3
  354. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  355. nCue=0
  356. nTransition=0
  357.  
  358. [movement42]
  359. frames42=3
  360. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  361. nCue=0
  362. nTransition=0
  363.  
  364. ;Transition Animations-----------------------------------------------------
  365. [movement43]
  366. frames43=3
  367. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  368. nCue=0
  369. nTransition=0
  370.  
  371. [movement44]
  372. frames44=3
  373. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  374. nCue=0
  375. nTransition=0
  376.  
  377. [movement45]
  378. frames45=3
  379. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  380. nCue=0
  381. nTransition=0
  382.  
  383. [movement46]
  384. frames46=3
  385. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  386. nCue=0
  387. nTransition=0
  388.  
  389. [movement47]
  390. frames47=3
  391. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  392. nCue=0
  393. nTransition=0
  394.  
  395. [movement48]
  396. frames48=3
  397. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  398. nCue=0
  399. nTransition=0
  400.  
  401. [movement49]
  402. frames49=3
  403. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  404. nCue=0
  405. nTransition=0
  406.  
  407. [movement50]
  408. frames50=3
  409. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  410. nCue=0
  411. nTransition=0
  412.  
  413. [movement51]
  414. frames51=3
  415. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  416. nCue=0
  417. nTransition=0
  418.  
  419. [movement52]
  420. frames52=3
  421. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  422. nCue=0
  423. nTransition=0
  424.  
  425. [movement53]
  426. frames53=3
  427. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  428. nCue=0
  429. nTransition=0
  430.  
  431. [movement54]
  432. frames54=3
  433. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  434. nCue=0
  435. nTransition=0
  436.  
  437. [movement55]
  438. frames55=3
  439. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  440. nCue=0
  441. nTransition=0
  442.  
  443. [movement56]
  444. frames56=3
  445. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  446. nCue=0
  447. nTransition=0
  448.  
  449. [movement57]
  450. frames57=3
  451. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  452. nCue=0
  453. nTransition=0
  454.  
  455. [movement58]
  456. frames58=3
  457. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  458. nCue=0
  459. nTransition=0
  460.  
  461.